
Classes
Twinmage
Not everyone who dreams of becoming a great mage has the talent for it. A pair of Elemental Hands can fill the gaps.
Playstyle
1. Use Quickwarp to keep your distance and take the high ground when possible. 2. Fire with one hand to gain attack speed and quickly apply the elemental status effect you need. 3. Use Vital Drain to heal through attacks, keep your HP full, and maintain Flaming Spirit's damage bonus. The ideal playstyle is a self-sustaining long-range damage dealer that attacks from safety, maintains full HP, and continuously applies elemental status effects. Source: https://www.youtube.com/watch?v=jJ8Pq0iap3k
Class Skills
- Passive
Elemental Hand
Fight by choosing a different attack for each hand from 6 types of attribute hands. Shooting only one hand doubles the attack speed of that hand.
- Hand
Flaming Hand
Releases a fireball, dealing 30 fire damage. 10% chance to inflict Burn. Bullet speed 16m/s, maximum range 50m.
- Hand
Ice Hand
Fires a freezing missile, dealing 30 ice damage. 10% chance to apply Freeze. Bullet speed 20m/s, maximum range 50m.
- Hand
Electric Hand
Fires a lightning strike, dealing 30 lightning damage. 10% chance to inflict paralysis. Immediate impact, maximum range 50m.
- Hand
Wind Blade
Releases a whirlwind, dealing 30 physical damage. 10% chance to inflict bleeding. Bullet speed 18m/s, maximum range 50m.
- Hand
Divine Hand
Fires a light bullet, dealing 35 holy damage. 10% chance to inflict debuff. Bullet speed 24m/s, maximum range 50m.
- Hand
Profane Hand
Releases a shadow missile, dealing 20 dark damage. 10% chance to inflict erosion. Bullet speed 12m/s, maximum range 50m.
- Utility
Quickwarp
Teleports 15m in the specified direction. Cooldown is 6 seconds.









